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VR
2003
IEEE
110views Virtual Reality» more  VR 2003»
14 years 1 months ago
High Presence Remote Presentation in the Shared Immersive Virtual World
In this study, a remote presentation system that can be used in the shared immersive virtual world was developed. This system consists of several elemental technologies, such as t...
Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masa...
ICMCS
2007
IEEE
163views Multimedia» more  ICMCS 2007»
14 years 3 months ago
An Augmented Reality Interface for Mobile Information Retrieval
Recent years have seen growing interest in mobile augmented reality. The ability to retrieve information and display it as virtual content overlaid on top of an image of the real ...
Jonathan Mooser, Lu Wang, Suya You, Ulrich Neumann
OZCHI
2006
ACM
14 years 2 months ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
ISMAR
2003
IEEE
14 years 2 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
ACMACE
2005
ACM
14 years 2 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...