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UIST
2006
ACM
15 years 9 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
ACSC
2005
IEEE
15 years 9 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
CEC
2005
IEEE
15 years 9 months ago
Evolution of L-systems for compact virtual landscape generation
An L-system or Lindenmayer system consists of a grammar and an interpreter. The grammar contains an axiom, usually a short string, that the grammar expands into a long, complex st...
Daniel A. Ashlock, Stephen P. Gent, Kenneth Mark B...
HAPTICS
2005
IEEE
15 years 9 months ago
Perceptibility of Haptic Digital Watermarking of Virtual Textures
Digital watermarking refers to the process of embedding a digital code into an image, video, printed document or audio media. The code should not interfere with the normal use of ...
Domenico Prattichizzo, Mauro Barni, Hong Z. Tan, S...
HAPTICS
2005
IEEE
15 years 9 months ago
A Fracture Mechanics Approach to Haptic Synthesis of Tissue Cutting with Scissors
An analytical model for cutting of a plate of material with a pair of scissors is presented in terms of concepts of contact and fracture mechanics. The forces of contact between t...
Mohsen Mahvash, Allison M. Okamura