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132
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JVCIR
2007
157views more  JVCIR 2007»
15 years 3 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...
114
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CPHYSICS
2004
85views more  CPHYSICS 2004»
15 years 3 months ago
Beyond benchmarking - how experiments and simulations can work together in plasma physics
There has been dramatic progress in the scope and power of plasma simulations in recent years; and because codes are generally cheaper to write, to run and to diagnose than experi...
Martin Greenwald
129
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PRESENCE
2002
129views more  PRESENCE 2002»
15 years 3 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
159
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VC
2008
145views more  VC 2008»
15 years 3 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
158
Voted
EUROMED
2010
15 years 2 months ago
3D Digitization and Its Applications in Cultural Heritage
Abstract. 3D digitizing technology has a variety of applications including reverse engineering, quality control, virtual reality and digital heritage. Recently, great development i...
Renju Li, Tao Luo, Hongbin Zha