Sciweavers

VC
2008

Self adaptive animation based on user perspective

13 years 10 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user moves, so that their point of viewing the animation changes, then the character animation adapts itself, in response to that change. The resulting animation, generated in real-time, is a blend of key animations provided a priori by the animator. The blending is done with the help of efficient dualquaternion transformation blending. The user's point of view is tracked using either, computer vision techniques or a simple user-controlled input modality, such as mouse-based input. This tracked point of view is then used to suitably select the blend of animations. We show a way to author and use such animations in both Virtual as well as Augmented Reality scenarios and demonstrate that it significantly heightens the sense of presence for the users when they interact with such self adaptive animations of virtua...
Parag Chaudhuri, George Papagiannakis, Nadia Magne
Added 29 Dec 2010
Updated 29 Dec 2010
Type Journal
Year 2008
Where VC
Authors Parag Chaudhuri, George Papagiannakis, Nadia Magnenat-Thalmann
Comments (0)