Sciweavers

157 search results - page 15 / 32
» Remote Rendering of Computer Games
Sort
View
RTAS
2008
IEEE
14 years 2 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICCV
2001
IEEE
14 years 9 months ago
Performance Evaluation of Stereo for Tele-presence
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
ICDCS
2006
IEEE
14 years 1 months ago
On Scheduling Expansive and Reductive Dags for Internet-Based Computing
Earlier work has developed the underpinnings of a theory of scheduling computations having intertask dependencies—modeled via dags—for Internet-based computing. The goal of th...
Gennaro Cordasco, Grzegorz Malewicz, Arnold L. Ros...
SI3D
1999
ACM
13 years 12 months ago
Image-based objects
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...
Manuel M. Oliveira, Gary Bishop