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» Remote Rendering of Computer Games
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122
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WSCG
2004
154views more  WSCG 2004»
15 years 4 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
FC
2005
Springer
80views Cryptology» more  FC 2005»
15 years 8 months ago
A User-Friendly Approach to Human Authentication of Messages
Abstract. Users are often forced to trust potentially malicious terminals when trying to interact with a remote secure system. This paper presents an approach for ensuring the inte...
Jeff King, André L. M. dos Santos
102
Voted
ICCS
2003
Springer
15 years 7 months ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...
DAIS
2009
15 years 3 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
129
Voted
SC
2003
ACM
15 years 7 months ago
Remote Visualization by Browsing Image Based Databases with Logistical Networking
The need to provide remote visualization of large datasets with adequate levels of quality and interactivity has become a major impediment to distributed collaboration in Computat...
Jin Ding, Jian Huang, Micah Beck, Shaotao Liu, Ter...