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» Remote Rendering of Computer Games
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WSCG
2004
154views more  WSCG 2004»
13 years 9 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
FC
2005
Springer
80views Cryptology» more  FC 2005»
14 years 1 months ago
A User-Friendly Approach to Human Authentication of Messages
Abstract. Users are often forced to trust potentially malicious terminals when trying to interact with a remote secure system. This paper presents an approach for ensuring the inte...
Jeff King, André L. M. dos Santos
ICCS
2003
Springer
14 years 24 days ago
Real-Time Terascale Implementation of Tele-immersion
Tele-immersion is a new medium that enables a user to share a virtual space with remote participants, by creating the illusion that users at geographically dispersed locations resi...
Nikhil Kelshikar, Xenophon Zabulis, Jane Mulligan,...
DAIS
2009
13 years 8 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
SC
2003
ACM
14 years 25 days ago
Remote Visualization by Browsing Image Based Databases with Logistical Networking
The need to provide remote visualization of large datasets with adequate levels of quality and interactivity has become a major impediment to distributed collaboration in Computat...
Jin Ding, Jian Huang, Micah Beck, Shaotao Liu, Ter...