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TOG
2012
178views Communications» more  TOG 2012»
13 years 8 months ago
Reconstructing the indirect light field for global illumination
Stochastic techniques for rendering indirect illumination suffer from noise due to the variance in the integrand. In this paper, we describe a general reconstruction technique tha...
Jaakko Lehtinen, Timo Aila, Samuli Laine, Fr&eacut...
VIIP
2001
15 years 7 months ago
Aligning Large-scale Medical and Biological Data Sets: Exploring a Monkey Brain
This project addresses the issue of developing interactive rendering methods for datasets which cannot be stored on a single hard drive or in main memory anymore. Our dataset is a...
Dmitry Shulga, Joerg Meyer
VISSYM
2004
15 years 7 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
CGF
2008
136views more  CGF 2008»
15 years 6 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
CGF
2002
107views more  CGF 2002»
15 years 6 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay