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WSCG
2001
118views more  WSCG 2001»
15 years 5 months ago
Image Based Rendering and General Relativity
Imaged-based rendering is a well-known method in computer graphics to achieve photo-realistic images. In this paper we show how conventional image-based rendering algorithms can b...
Daniel Kobras, Daniel Weiskopf, Hanns Ruder
ICPR
2008
IEEE
15 years 10 months ago
Adaptive local contrast enhancement for the visualization of high dynamic range images
In this paper, we present a new tone mapping algorithm for the display of high dynamic range images, inspired by adaptive process of the human visual system. The proposed algorith...
Jian Zhang, Sei-ichiro Kamata
ICCSA
2003
Springer
15 years 9 months ago
High Dynamic Range Image Texture Mapping Based on VRML
In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented e...
Sung-ye Kim, Byoung-Tae Choi
VMV
2007
178views Visualization» more  VMV 2007»
15 years 5 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
BMVC
2001
15 years 6 months ago
Illumination technique for optical dynamic range compression and offset reduction
This paper presents a novel illumination technique for image processing in environmentswhich are characterized by large intensity fluctuations and hence a high optical dynamic ra...
C. Koch, S.-B. Park, Tim J. Ellis, A. Georgiadis