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IPCCC
2005
IEEE
15 years 11 months ago
Adapting spatial constraints of composite multimedia objects to achieve universal access
A composite multimedia object (cmo) is comprised of different media components such as text, video, audio and image, with a variety of constraints that must be adhered to. The con...
Ahmed Gomaa, Nabil R. Adam, Vijayalakshmi Atluri
SIBGRAPI
2005
IEEE
15 years 11 months ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
PG
2003
IEEE
15 years 11 months ago
Particle-Based Visual Simulation of Explosive Flames
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahir...
VISUALIZATION
2003
IEEE
15 years 11 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
RT
2001
Springer
15 years 10 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...