A composite multimedia object (cmo) is comprised of different media components such as text, video, audio and image, with a variety of constraints that must be adhered to. The con...
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...