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EGH
2011
Springer
14 years 5 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
ICMCS
2010
IEEE
149views Multimedia» more  ICMCS 2010»
15 years 6 months ago
Single-view recaptured image detection based on physics-based features
In daily life, we can see images of real-life objects on posters, television, or virtually any type of smooth physical surfaces. We seldom confuse these images with the objects pe...
Xinting Gao, Tian-Tsong Ng, Bo Qiu, Shih-Fu Chang
APGV
2004
ACM
179views Visualization» more  APGV 2004»
15 years 11 months ago
Example-based color stylization based on categorical perception
We describe a new computational approach to stylize the colors of an image by using a reference image. During processing, we take characteristics of human color perception into ac...
Youngha Chang, Keiji Uchikawa, Suguru Saito
CVPR
2003
IEEE
15 years 11 months ago
A Perspective on Distortions
A framework for analyzing distortions in non-single viewpoint imaging systems is presented. Such systems possess loci of viewpoints called caustics. In general, perspective (or un...
Rahul Swaminathan, Michael D. Grossberg, Shree K. ...
ICIP
2007
IEEE
16 years 7 months ago
Overview of Multiview Video Coding and Anti-Aliasing for 3D Displays
This paper addresses signal processing issues related to coded representation, reconstruction and rendering of multiview video for 3D displays. We provide an overview of standardi...
Anthony Vetro, Sehoon Yea, Matthias Zwicker, Wojci...