Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
In daily life, we can see images of real-life objects on posters, television, or virtually any type of smooth physical surfaces. We seldom confuse these images with the objects pe...
We describe a new computational approach to stylize the colors of an image by using a reference image. During processing, we take characteristics of human color perception into ac...
A framework for analyzing distortions in non-single viewpoint imaging systems is presented. Such systems possess loci of viewpoints called caustics. In general, perspective (or un...
Rahul Swaminathan, Michael D. Grossberg, Shree K. ...
This paper addresses signal processing issues related to coded representation, reconstruction and rendering of multiview video for 3D displays. We provide an overview of standardi...
Anthony Vetro, Sehoon Yea, Matthias Zwicker, Wojci...