Sciweavers

1392 search results - page 199 / 279
» Rendering HDR Images
Sort
View
PG
1999
IEEE
15 years 10 months ago
Automatic Camera Placement for Image-Based Modeling
We present an automatic camera placement method for generating image-based models from scenes with known geometry. Our method first approximately determines the set of surfaces vi...
Shachar Fleishman, Daniel Cohen-Or, Dani Lischinsk...
VIS
2005
IEEE
165views Visualization» more  VIS 2005»
16 years 7 months ago
High Dynamic Range Volume Visualization
High resolution volumes require high precision compositing to preserve detailed structures. This is even more desirable for volumes with high dynamic range values. After the high ...
Baoquan Chen, David H. Porter, Minh X. Nguyen, Xia...
RT
2005
Springer
15 years 11 months ago
A Dual Light Stage
We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffu...
Tim Hawkins, Per Einarsson, Paul E. Debevec
SIGGRAPH
2000
ACM
15 years 10 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
VISUALIZATION
1999
IEEE
15 years 10 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis