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ICPP
2008
IEEE
14 years 5 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
2007
IEEE
14 years 5 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
SMI
2007
IEEE
192views Image Analysis» more  SMI 2007»
14 years 5 months ago
Multivariate Density-Based 3D Shape Descriptors
We address the 3D object retrieval problem using multivariate density-based shape descriptors. Considering the fusion of first and second order local surface information, we cons...
Ceyhun Burak Akgül, Bülent Sankur, Franc...
VR
2007
IEEE
133views Virtual Reality» more  VR 2007»
14 years 5 months ago
VRFire: an Immersive Visualization Experience for Wildfire Spread Analysis
Wildfires are a frequent summer-time concern for land managers and communities neighboring wildlands throughout the world. Computational simulations have been developed to help an...
William R. Sherman, Michael Penick, Simon Su, Timo...
SOFSEM
2007
Springer
14 years 5 months ago
Creating Permanent Test Collections of Web Pages for Information Extraction Research
In the research area of automatic web information extraction, there is a need for permanent and annotated web page collections enabling objective performance evaluation of differen...
Bernhard Pollak, Wolfgang Gatterbauer