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CGF
2007
101views more  CGF 2007»
13 years 11 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
BMCBI
2005
112views more  BMCBI 2005»
13 years 10 months ago
"Harshlighting" small blemishes on microarrays
Background: Microscopists are familiar with many blemishes that fluorescence images can have due to dust and debris, glass flaws, uneven distribution of fluids or surface coatings...
Mayte Suárez-Fariñas, Asifa Haider, ...

Book
9504views
15 years 8 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
EUROGRAPHICS
2010
Eurographics
14 years 8 months ago
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur ...
Piotr Didyk, Elmar Eisemann, Tobias Ritschel, Karo...
SI3D
2009
ACM
14 years 5 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...