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RT
2004
Springer
14 years 1 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
RT
2001
Springer
14 years 1 months ago
Differential Point Rendering
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
Aravind Kalaiah, Amitabh Varshney
CGF
2008
120views more  CGF 2008»
13 years 8 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
VISUALIZATION
2000
IEEE
14 years 1 months ago
Volume illustration: non-photorealistic rendering of volume models
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
David S. Ebert, Penny Rheingans
GRAPHICSINTERFACE
2001
13 years 10 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...