Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...