This paper studies the computational complexity of disambiguation under probabilistic tree-grammars as in (Bod, 1992; Schabes and Waters, 1993). It presents a proof that the follo...
This paper describes the concept, and previous realisations, of multi-perspective images in nature, art and visualisation. By showing how distortions have been used for visualisat...
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
In this work we propose a method for securing port facilities which uses a set of video cameras to automatically detect various vessel classes moving within buffer zones and off-l...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...