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COLING
1996
13 years 10 months ago
Computational Complexity of Probabilistic Disambiguation by means of Tree-Grammars
This paper studies the computational complexity of disambiguation under probabilistic tree-grammars as in (Bod, 1992; Schabes and Waters, 1993). It presents a proof that the follo...
Khalil Sima'an
VIP
2001
13 years 10 months ago
Multi-Perspective Images for Visualisation
This paper describes the concept, and previous realisations, of multi-perspective images in nature, art and visualisation. By showing how distortions have been used for visualisat...
Scott Vallance, Paul R. Calder
ICCV
2003
IEEE
14 years 1 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
SPIEVIP
2008
13 years 11 months ago
Visual surveillance in maritime port facilities
In this work we propose a method for securing port facilities which uses a set of video cameras to automatically detect various vessel classes moving within buffer zones and off-l...
Mikel D. Rodriguez Sullivan, Mubarak Shah
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch