Sciweavers

425 search results - page 34 / 85
» Rendering Natural Waters
Sort
View
ICIP
2002
IEEE
14 years 10 months ago
Data rate smoothing in interactive walkthrough applications using 2D prefetching
Compared to a geometric approach, image based rendering applied to 3D view reconstruction doesn't require 3D model construction and doesn't depend on the complexity of t...
Vitali Zagorodnov, Peter J. Ramadge
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 2 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
CGVR
2006
13 years 10 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor
GRAPHICSINTERFACE
2001
13 years 10 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
CTRSA
2007
Springer
146views Cryptology» more  CTRSA 2007»
14 years 2 months ago
How to Strengthen Any Weakly Unforgeable Signature into a Strongly Unforgeable Signature
Standard signature schemes are usually designed only to achieve weak unforgeability – i.e. preventing forgery of signatures on new messages not previously signed. However, most s...
Ron Steinfeld, Josef Pieprzyk, Huaxiong Wang