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» Rendering complex scenes with memory-coherent ray tracing
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ECCV
2002
Springer
14 years 9 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
EGH
2010
Springer
13 years 5 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
COMPGEOM
2003
ACM
14 years 27 days ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
CGF
2006
166views more  CGF 2006»
13 years 7 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
WSCG
2004
142views more  WSCG 2004»
13 years 9 months ago
Metropolis Iteration for Global Illumination
This paper presents a stochastic iteration algorithm solving the global illumination problem, where the random sampling is governed by classical importance sampling and also by th...
László Szirmay-Kalos, Bálazs ...