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» Rendering from Compressed Textures
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IROS
2008
IEEE
129views Robotics» more  IROS 2008»
15 years 9 months ago
Recognizing texture and hardness by touch
Abstract— We have experimented with different neural network based architectures for bio-inspired self-organizing texture and hardness perception systems. To this end we have dev...
Magnus Johnsson, Christian Balkenius
144
Voted
ICIP
2006
IEEE
16 years 5 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
126
Voted
VMV
2001
196views Visualization» more  VMV 2001»
15 years 4 months ago
Efficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...
JGTOOLS
2008
126views more  JGTOOLS 2008»
15 years 3 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
139
Voted
ICIP
2008
IEEE
16 years 5 months ago
Capturing light field textures for video coding
There is a significant amount of redundancy between video frames or images that can be explained by considering these observations as samples of a light field function. By using a...
William Mantzel, Justin K. Romberg