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IROS
2008
IEEE
129views Robotics» more  IROS 2008»
14 years 2 months ago
Recognizing texture and hardness by touch
Abstract— We have experimented with different neural network based architectures for bio-inspired self-organizing texture and hardness perception systems. To this end we have dev...
Magnus Johnsson, Christian Balkenius
ICIP
2006
IEEE
14 years 10 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
VMV
2001
196views Visualization» more  VMV 2001»
13 years 9 months ago
Efficient Free Form Light Field Rendering
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...
JGTOOLS
2008
126views more  JGTOOLS 2008»
13 years 8 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
ICIP
2008
IEEE
14 years 10 months ago
Capturing light field textures for video coding
There is a significant amount of redundancy between video frames or images that can be explained by considering these observations as samples of a light field function. By using a...
William Mantzel, Justin K. Romberg