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» Rendering from Compressed Textures
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APVIS
2007
13 years 10 months ago
Adaptive sampling in three dimensions for volume rendering on GPUs
Direct volume rendering of large volumetric data sets on programmable graphics hardware is often limited by the amount of available graphics memory and the bandwidth from main mem...
Martin Kraus, Magnus Strengert, Thomas Klein, Thom...
CVPR
2009
IEEE
13 years 11 months ago
Fourier analysis and Gabor filtering for texture analysis and local reconstruction of general shapes
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
Fabio Galasso, Joan Lasenby
CGI
2004
IEEE
14 years 5 days ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
VISUALIZATION
1997
IEEE
14 years 19 days ago
Strategies for effectively visualizing 3D flow with volume LIC
This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the dis...
Victoria Interrante, Chester Grosch
VISUALIZATION
1998
IEEE
14 years 20 days ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert