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PG
2002
IEEE
15 years 8 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
SIBGRAPI
2000
IEEE
15 years 7 months ago
Image-Based Texture Analysis for Realistic Image Synthesis
We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis it is mandatory to separate the gathered intensi...
Heinz Mayer
DPHOTO
2010
287views Hardware» more  DPHOTO 2010»
15 years 4 months ago
Dead leaves model for measuring texture quality on a digital camera
We describe the procedure to evaluate the image quality of a camera in terms of texture preservation. We use a stochastic model coming from stochastic geometry, and known as the d...
Frédéric Cao, Frederic Guichard, Her...
UIST
2006
ACM
15 years 9 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano
VISUALIZATION
2002
IEEE
15 years 8 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...