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TOG
2008
137views more  TOG 2008»
13 years 6 months ago
A layered, heterogeneous reflectance model for acquiring and rendering human skin
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...
ECCV
2006
Springer
14 years 10 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
SGP
2003
13 years 9 months ago
Statistical Point Geometry
We propose a scheme for modeling point sample geometry with statistical analysis. In our scheme we depart from the current schemes that deterministically represent the attributes ...
Aravind Kalaiah, Amitabh Varshney
VISSYM
2004
13 years 9 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
SIGGRAPH
1999
ACM
14 years 22 days ago
Rendering with Concentric Mosaics
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
Heung-Yeung Shum, Li-wei He