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SIGGRAPH
2000
ACM
14 years 24 days ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
EGH
2007
Springer
14 years 2 months ago
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
BIBE
2001
IEEE
179views Bioinformatics» more  BIBE 2001»
14 years 2 days ago
Texture-Based 3-D Brain Imaging
Different modalities in biomedical imaging, like CT, MRI and PET scanners, provide detailed crosssectional views of the human anatomy. The imagery obtained from these scanning dev...
Sagar Saladi, Pujita Pinnamaneni, Joerg Meyer
SI3D
2010
ACM
13 years 8 months ago
Interactive painterly stylization of images, videos and 3D animations
We introduce a real-time system that converts images, video, or 3D animation sequences to artistic renderings in various painterly styles. The algorithm, which is entirely execute...
Jingwan Lu, Pedro V. Sander, Adam Finkelstein
ICIP
1999
IEEE
14 years 10 months ago
Automatic Caption Localization in Compressed Video
?We present a method to automatically localize captions in JPEG compressed images and the I-frames of MPEG compressed videos. Caption text regions are segmented from background ima...
Yu Zhong, HongJiang Zhang, Anil K. Jain