Sciweavers

377 search results - page 46 / 76
» Rendering from Compressed Textures
Sort
View
VISUALIZATION
1997
IEEE
13 years 11 months ago
Multiresolution compression and reconstruction
This paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being ...
Oliver G. Staadt, Markus H. Gross, Roger Weber
SIGGRAPH
2000
ACM
13 years 11 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...
ICIP
2000
IEEE
14 years 9 months ago
Adaptive Post-Processing for Fractal Image Compression
Fractal image compression is a block based technique. The blocks of the underlying image partition are called range blocks. Like all block based techniques, fractal coding suffers...
Ky Giang Nguyen, Dietmar Saupe
TIP
2010
132views more  TIP 2010»
13 years 5 months ago
Compress Compound Images in H.264/MPGE-4 AVC by Exploiting Spatial Correlation
—Compound images are a combination of text, graphics and natural image. They present strong anisotropic features, especially on the text and graphics parts. These anisotropic fea...
Cuiling Lan, Guangming Shi, Feng Wu
ACCV
2009
Springer
13 years 5 months ago
Color Correction and Compression for Multi-view Video Using H.264 Features
Abstract. Multi-view video is a new video application requiring efficient coding algorithm to compress the huge data, while the color variations among different viewpoints deterior...
Boxin Shi, Yangxi Li, Lin Liu, Chao Xu