Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
In this paper, we propose a new rotation-invariant image retrieval system based on steerable pyramids and the concept of angular alignment across scales. First, we define energy-b...
A new data structure for representing the color of rays from multiple-view images is presented. The structure is a hexagonal tessellation generated from a buckyball. Using the str...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
We present a new method for the combined visualization of software architecture diagrams, such as UML class diagrams or component diagrams, and software metrics defined on groups ...