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» Rendering from Compressed Textures
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CGF
2008
150views more  CGF 2008»
15 years 3 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
118
Voted
VC
2008
93views more  VC 2008»
15 years 3 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...
CVPR
2007
IEEE
15 years 9 months ago
Learning Generative Models via Discriminative Approaches
Generative model learning is one of the key problems in machine learning and computer vision. Currently the use of generative models is limited due to the difficulty in effective...
Zhuowen Tu
HAPTICS
2010
IEEE
15 years 1 months ago
The Influence of Different Haptic Environments on Time Delay Discrimination in Force Feedback
Time delay in haptic telepresence arising from compression or communication alters the phase characteristics of the environment impedance. This paper describes how well a human ope...
Markus Rank, Zhuanghua Shi, Hermann J. Müller...
146
Voted
IV
2009
IEEE
187views Visualization» more  IV 2009»
15 years 10 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner