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APGV
2006
ACM
138views Visualization» more  APGV 2006»
13 years 11 months ago
Verification of rendering quality from measured BTFs
One of the most important, still unsolved problems in computer graphics is the generation of predictive imagery, i.e., images that represent perfect renditions of reality. Such pe...
Jan Meseth, Gero Müller, Reinhard Klein, Flor...
ICMCS
2008
IEEE
136views Multimedia» more  ICMCS 2008»
14 years 4 months ago
Phantom materialization for headphone reproduction
Conventional stereo audio material is often produced using amplitude panning techniques to achieve flexible positioning of sound sources with a limited number of loudspeakers. Co...
Jeroen Breebaart, Erik Schuijers
TASLP
2008
93views more  TASLP 2008»
13 years 9 months ago
Phantom Materialization: A Novel Method to Enhance Stereo Audio Reproduction on Headphones
Abstract-- Loudspeaker reproduction systems are subject to a compromise between spatial realism and cost. By simulating loudspeaker reproduction on headphones, the resulting spatia...
Jeroen Breebaart, Erik Schuijers
SIGGRAPH
1996
ACM
14 years 1 months ago
Modeling and Rendering of Metallic Patinas
An important component that has been missing from image synthesis is the effect of weathering. In this paper, we present an approach for the modeling and rendering of one type of ...
Julie Dorsey, Pat Hanrahan
CGF
2007
113views more  CGF 2007»
13 years 9 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu