We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
In this paper we discuss two image-based 3D modeling methods based on a multi-resolution evolution of a volumetric function's levelset. In the former the role of the levelset...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
We are investigating methods for simplifying complex models for interactive visualizations using texture-based representations. This paper presents a simplification method which d...
We propose an efficient framework for dynamic cloud rendering. Base on the proposed simplified lighting model, the Shadow Relation Table (SRT) and Metaball Lighting Texture Databa...