Sciweavers

299 search results - page 21 / 60
» Rendering of multiresolution models with texture
Sort
View
AFRIGRAPH
2003
ACM
14 years 12 days ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 2 months ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
SGP
2003
13 years 10 months ago
CLODs: Dual Hierarchies for Multiresolution Collision Detection
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Miguel A. Otaduy, Ming C. Lin
CG
2005
Springer
13 years 8 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
VISUALIZATION
1997
IEEE
14 years 9 days ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney