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» Rendering of multiresolution models with texture
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CVPR
1999
IEEE
14 years 10 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
TOH
2008
98views more  TOH 2008»
13 years 8 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James
SCA
2007
13 years 11 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James
SIGGRAPH
2000
ACM
14 years 1 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
VISUALIZATION
2003
IEEE
14 years 2 months ago
Image Based Flow Visualization for Curved Surfaces
A new method for the synthesis of dense, vector-field aligned textures on curved surfaces is presented, called IBFVS. The method is based on Image Based Flow Visualization (IBFV)...
Jarke J. van Wijk