Sciweavers

299 search results - page 24 / 60
» Rendering of multiresolution models with texture
Sort
View
ICCTA
2007
IEEE
14 years 3 months ago
Point Based Representations for Hierarchical Environments
The advent of advanced graphics technologies and improved hardware has enabled the generation of highly complex models with huge number of triangles. Point-based representations a...
Kedarnath Thangudu, Lakshmi Gade, Jag Mohan Singh,...
GRAPHICSINTERFACE
2001
13 years 10 months ago
Corrosion: Simulating and Rendering
Weathering phenomena represent a topic of growing interest in computer graphics, and corrosion reactions are of great importance since they affect a large number of different fiel...
Stéphane Mérillou, Jean-Michel Disch...
CG
2005
Springer
13 years 8 months ago
A polar-plane-based method for natural illumination of plants and trees
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...
APGV
2008
ACM
145views Visualization» more  APGV 2008»
13 years 10 months ago
On optimal resampling of view and illumination dependent textures
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
Jirí Filip, Mike J. Chantler, Michal Haindl
ICIP
2003
IEEE
14 years 10 months ago
Unsupervised statistical sketching for non-photorealistic rendering models
This paper investigates the use of the Bayesian inference for devising an unsupervised sketch rendering procedure. As likelihood model of this inference, we exploit the recent sta...
Max Mignotte