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» Rendering of multiresolution models with texture
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ICIP
2000
IEEE
14 years 10 months ago
Model-Aided Coding of Multi-Viewpoint Image Data
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Marcus A. Magnor, Peter Eisert, Bernd Girod
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
14 years 2 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman
SIGGRAPH
1995
ACM
14 years 8 days ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
14 years 3 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
VISUALIZATION
1998
IEEE
14 years 29 days ago
Size preserving pattern mapping
We introduce a new approach for mapping texture on volumetric iso-surfaces and parametric surfaces. Our approach maps 2D images on surfaces while maintaining continuity and preser...
Yair Kurzion, Torsten Möller, Roni Yagel