Sciweavers

299 search results - page 9 / 60
» Rendering of multiresolution models with texture
Sort
View
WSCG
2004
131views more  WSCG 2004»
13 years 10 months ago
An Approach to Improve Strip-based Multiresolution Schemes
Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pip...
J. Francisco Ramos, Miguel Chover, Oscar Belmonte,...
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
14 years 3 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
SIGGRAPH
1994
ACM
14 years 24 days ago
Computer-generated pen-and-ink illustration
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
Georges Winkenbach, David Salesin
GRAPHICSINTERFACE
2007
13 years 10 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
TIP
1998
124views more  TIP 1998»
13 years 8 months ago
Texture synthesis via a noncausal nonparametric multiscale Markov random field
Abstract— Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesising and capturing the characteristics of a wide variety of textures, f...
Rupert Paget, I. Dennis Longstaff