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» Rendering of spherical light fields
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CGF
2008
111views more  CGF 2008»
13 years 7 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
GRAPHICSINTERFACE
2009
13 years 5 months ago
Parallax photography: creating 3D cinematic effects from stills
We present an approach to convert a small portion of a light field with extracted depth information into a cinematic effect with simulated, smooth camera motion that exhibits a se...
Ke Colin Zheng, Alex Colburn, Aseem Agarwala, Mane...
ICIP
2005
IEEE
14 years 9 months ago
A frequency-based approach for efficient plenoptic sampling
In image-based light field rendering, many efforts have been made to improve the efficiency of the modeling. This efficiency pertains to the photorealism and compression of a give...
Jean-Daniel Deschênes, Patrick Hébert...
IMR
2003
Springer
14 years 20 days ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold
CGF
2008
136views more  CGF 2008»
13 years 7 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...