We introduce a novel approach to capturing light field with lensless cameras. By moving the cameras back and forth, we capture a set of images. We show that it is possible to reco...
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...