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PRESENCE
2006
119views more  PRESENCE 2006»
13 years 10 months ago
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
CGI
2004
IEEE
14 years 2 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
SIGGRAPH
1997
ACM
14 years 2 months ago
Processing images and video for an impressionist effect
This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in vi...
Peter Litwinowicz
APGV
2010
ACM
309views Visualization» more  APGV 2010»
14 years 1 months ago
Evaluating the effectiveness of visualization techniques for schematic diagrams in maintenance tasks
In order to perform daily maintenance and repair tasks in complex electrical and mechanical systems, technicians commonly utilize a large number of diagrams and documents detailin...
SungYe Kim, Insoo Woo, Ross Maciejewski, David S. ...
SI3D
2012
ACM
12 years 6 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...