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WSCG
2000
132views more  WSCG 2000»
13 years 11 months ago
Adaptive Filtering for Progressive Monte Carlo Image Rendering
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to reduce noise. In this paper we present an algorithm based on density estimation t...
Frank Suykens, Yves D. Willems
CGF
2008
144views more  CGF 2008»
13 years 10 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
APGV
2004
ACM
148views Visualization» more  APGV 2004»
14 years 3 months ago
A perceptually-inspired force model for haptic texture rendering
One of the most salient haptic characteristics of objects is surface texture. Psychophysics studies have identified several key factors that affect perception of roughness during...
Miguel A. Otaduy, Ming C. Lin
RT
1999
Springer
14 years 2 months ago
Rendering of Wet Materials
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
Henrik Wann Jensen, Justin Legakis, Julie Dorsey
CGVR
2006
13 years 11 months ago
Design Issues and Challenges of 3-D Object Modeling and 2-D Rendering
- The challenges in modeling 3-D objects using facets and surface patches are investigated, and enhancement over the Gouraud's and Phong's interpolative shading is presen...
Omar Aboutalib, Bea Thai