Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to reduce noise. In this paper we present an algorithm based on density estimation t...
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
One of the most salient haptic characteristics of objects is surface texture. Psychophysics studies have identified several key factors that affect perception of roughness during...
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
- The challenges in modeling 3-D objects using facets and surface patches are investigated, and enhancement over the Gouraud's and Phong's interpolative shading is presen...