Sciweavers

630 search results - page 31 / 126
» Rendering the effect of labradoescence
Sort
View
CGF
2006
166views more  CGF 2006»
13 years 9 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
ICIP
2009
IEEE
14 years 10 months ago
Virtual View Rendering Using Super-resolution With Multiview Images
This paper presents a new approach to solve the problem of quality degradation of a synthesized view, when a virtual camera moves forward. Interpolation techniques using only two ...
SIBGRAPI
2008
IEEE
14 years 3 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
WSCG
2004
130views more  WSCG 2004»
13 years 10 months ago
A Hybrid Approach to Rendering Handwritten Characters
With the growing popularity of pen-based computers comes the need to display clear handwritten characters at small sizes on low-resolution displays. This paper describes a method ...
Sara L. Su, Chenyu Wu, Ying-Qing Xu, Heung-Yeung S...
CGF
2008
188views more  CGF 2008»
13 years 9 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret