Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Image correction is discussed for realizing both effective object recognition and realistiic image-based rendering. Three image normalizations are compared in relation with the li...
This paper presents two graphical authoring tools, posVibEditor and VibScoreEditor, developed for the intuitive and convenient design of vibrotactile patterns. The posVibEditor is...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Kinetic Typography, text whose appearance changes over time, is emerging as a new form of expression due to its ability to add emotional content to text. We explored the potential...