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13 years 1 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
ICPR
2002
IEEE
14 years 9 months ago
Natural Image Correction by Iterative Projections to Eigenspace Constructed in Normalized Image Space
Image correction is discussed for realizing both effective object recognition and realistiic image-based rendering. Three image normalizations are compared in relation with the li...
Takeshi Shakunaga, Fumihiko Sakaue
HAPTICS
2009
IEEE
14 years 2 months ago
Graphical authoring tools for vibrotactile patterns
This paper presents two graphical authoring tools, posVibEditor and VibScoreEditor, developed for the intuitive and convenient design of vibrotactile patterns. The posVibEditor is...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
SI3D
2006
ACM
14 years 2 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
CHI
2003
ACM
14 years 1 months ago
Kinetic typography-based instant messaging
Kinetic Typography, text whose appearance changes over time, is emerging as a new form of expression due to its ability to add emotional content to text. We explored the potential...
Kerry Bodine, Mathilde Pignol