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EGH
2009
Springer
13 years 7 months ago
Faster incoherent rays: Multi-BVH ray stream tracing
High fidelity rendering via ray tracing requires tracing incoherent rays for global illumination and other secondary effects. Recent research show that the performance benefits fr...
John A. Tsakok
SIGGRAPH
1999
ACM
14 years 2 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
SIGGRAPH
1997
ACM
14 years 2 months ago
Processing images and video for an impressionist effect
This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in vi...
Peter Litwinowicz
ICMCS
2006
IEEE
99views Multimedia» more  ICMCS 2006»
14 years 3 months ago
Near-Future Streaming Framework for 3D-TV Applications
This paper presents a layered framework for 3D-TV applications, combining multiview and depth-image based approaches in a scalable fashion. To solve the problem of missing data du...
Goran Petrovic, Peter N. De With
CGF
2010
157views more  CGF 2010»
13 years 10 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...