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SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
14 years 2 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
ESOP
2001
Springer
14 years 2 months ago
On the Complexity of Constant Propagation
Constant propagation (CP) is one of the most widely used optimizations in practice (cf. [9]). Intuitively, it addresses the problem of statically detecting whether an expression al...
Markus Müller-Olm, Oliver Rüthing
SIGGRAPH
2010
ACM
14 years 2 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
IWQOS
2001
Springer
14 years 2 months ago
Dynamic Core Provisioning for Quantitative Differentiated Service
— Efficient network provisioning mechanisms that support service differentiation and automatic capacity dimensioning are essential to the realization of the Differentiated Servi...
Raymond R.-F. Liao, Andrew T. Campbell
MASA
2001
Springer
14 years 2 months ago
Distributed Shared Agent Representations
Abstract 1 Different definitions of agents use concepts such as autonomy, pro-activity, reactivity, social abilities, and intentional models. Very few (if any), however, refer to...
Frances M. T. Brazier, Maarten van Steen, Niek J. ...
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