We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Constant propagation (CP) is one of the most widely used optimizations in practice (cf. [9]). Intuitively, it addresses the problem of statically detecting whether an expression al...
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
— Efficient network provisioning mechanisms that support service differentiation and automatic capacity dimensioning are essential to the realization of the Differentiated Servi...
Abstract 1 Different definitions of agents use concepts such as autonomy, pro-activity, reactivity, social abilities, and intentional models. Very few (if any), however, refer to...
Frances M. T. Brazier, Maarten van Steen, Niek J. ...