Many techniques in the social sciences and graph theory deal with the problem of examining and analyzing patterns found in the underlying structure and associations of a group of ...
Jeremy Kubica, Andrew W. Moore, David Cohn, Jeff G...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. While there are several fast and reliable methods to align two surfaces, the tools a...
Andrea Torsello, Emanuele Rodola, Andrea Albarelli
— Database of human motion has been widely used for recognizing human motion and synthesizing humanoid motions. In this paper, we propose a data structure for storing and extract...
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
To have a robust and informative image content representation for image categorization, we often need to extract as many as possible visual features at various locations, scales a...