In abductive planning, plans are constructed as reasons for an agent to act: plans are demonstrations in logical theory of action that a goal will result assuming that given actio...
Abstract. Sledgehammer, a component of the interactive theorem prover Isabelle, finds proofs in higher-order logic by calling the automated provers for first-order logic E, SPASS a...
Abstract. This working notes paper describes our first participation in the ImageCLEF2010 Wikipedia Retrieval Task[1]. In this task, we mainly test our Quantum Theory inspired retr...
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that player...
We consider how to forget a set of atoms in a logic program. Intuitively, when a set of atoms is forgotten from a logic program, all atoms in the set should be eliminated from thi...