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NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MKM
2004
Springer
14 years 3 months ago
Flexible Encoding of Mathematics on the Computer
This paper reports on refinements and extensions to the MathLang framework that add substantial support for natural language text. We show how the extended framework supports mult...
Fairouz Kamareddine, Manuel Maarek, J. B. Wells
WAOA
2004
Springer
91views Algorithms» more  WAOA 2004»
14 years 3 months ago
Pricing Network Edges to Cross a River
Abstract. We consider a Stackelberg pricing problem in directed networks. Tariffs have to be defined by an operator, the leader, for a subset of the arcs, the tariff arcs. Clien...
Alexander Grigoriev, Stan P. M. van Hoesel, Anton ...
PVG
2003
IEEE
212views Visualization» more  PVG 2003»
14 years 3 months ago
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering offers a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers con...
Aleksander Stompel, Kwan-Liu Ma, Eric B. Lum, Jame...
SIGECOM
2003
ACM
128views ECommerce» more  SIGECOM 2003»
14 years 3 months ago
Solving combinatorial exchanges: optimality via a few partial bids
We investigate the problem of matching buyers and sellers in a multi-item multi-unit combinatorial exchange so as to maximize either the surplus (revenue minus cost) or the tradin...
Anshul Kothari, Tuomas Sandholm, Subhash Suri