It’s common experience for human vision to perceive full 3D shape and scene from a single 2D image with the occluded parts “filled-in” by prior visual knowledge. In this pa...
Background: As a consequence of the evolutionary process, data collected from related species tend to be similar. This similarity by descent can obscure subtler signals in the dat...
The quadtree data structure is widely used in digital image processing and computer graphics for modeling spatial segmentation of images and surfaces. A quadtree is a tree in whic...
Laurent Balmelli, Jelena Kovacevic, Martin Vetterl...
We present a novel approach for decomposing contact/impact computations in which the mesh elements come in contact with each other during the course of the simulation. Effective d...
This work proposes a simple approximation scheme for discrete data that leads to an infinitely smooth result without global optimization. It combines the flexibility of Binary Sp...
Marcos Lage, Alex Laier Bordignon, Fabiano Petrone...