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SIBGRAPI
2007
IEEE
14 years 2 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
RSP
2007
IEEE
139views Control Systems» more  RSP 2007»
14 years 2 months ago
Rapid Prototyping of Distributed Real-Time Embedded Systems Using the AADL and Ocarina
Building Distributed Real-Time Embedded systems requires a stringent methodology, from early requirements capture to full implementation. However, there is a strong link between t...
Jérôme Hugues, Bechir Zalila, Laurent...
ACCV
2010
Springer
13 years 3 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
AIIDE
2006
13 years 10 months ago
Representational Requirements for a Plan Based Approach to Automated Camera Control
Automated camera control has been an active area of research for a number of years. The problem has been addressed in the Graphics, AI and Game communities from different perspect...
Arnav Jhala, R. Michael Young
WER
1998
Springer
14 years 20 days ago
Towards Requirements Engineering of Active Database Systems
Active systems are emerging in many fields, being particularly interesting those like Active Database Management Systems which always provide some kind of reactive capabilities. I...
José Hilario Canós Cerdá, Jav...