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» Requirements and design of a dynamic Grid networking layer
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VRST
2004
ACM
14 years 1 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
BROADNETS
2004
IEEE
14 years 6 days ago
Handheld Routers: Intelligent Bandwidth Aggregation for Mobile Collaborative Communities
Multi-homed, mobile wireless computing and communication devices can spontaneously form communities to logically combine and share the bandwidth of each other's wide-area com...
Puneet Sharma, Sung-Ju Lee, Jack Brassil, Kang G. ...
ACMICEC
2008
ACM
243views ECommerce» more  ACMICEC 2008»
13 years 10 months ago
Quality aspects in service ecosystems: areas for exploitation and exploration
Service Science, Management, and Engineering (SSME) is a research area with significant relevance to research and practice. Networked systems of web services are a field of servic...
Christoph Riedl, Tilo Böhmann, Michael Rosema...
ICDCSW
2009
IEEE
14 years 3 months ago
Embedded Virtual Machines for Robust Wireless Control Systems
Embedded wireless networks have largely focused on openloop sensing and monitoring. To address actuation in closedloop wireless control systems there is a strong need to re-think ...
Rahul Mangharam, Miroslav Pajic
MOBIHOC
2007
ACM
14 years 8 months ago
A random perturbation-based scheme for pairwise key establishment in sensor networks
A prerequisite for secure communications between two sensor nodes is that these nodes exclusively share a pairwise key. Although numerous pairwise key establishment (PKE) schemes ...
Wensheng Zhang, Minh Tran, Sencun Zhu, Guohong Cao