Background: Exhaustive methods of sequence alignment are accurate but slow, whereas heuristic approaches run quickly, but their complexity makes them more difficult to implement. ...
Peer-to-peer networks providing QoS-enabled services are sensitive to hidden action situations, where the actions of a server peer are hidden from the peers who receive services f...
Raul Landa, Miguel Rio, David Griffin, Richard G. ...
In this paper, we study the problem of achieving efficient interaction in a distributed scheduling system whose scheduling agents may borrow resources from one another. Specifical...
Daniel E. Neiman, David W. Hildum, Victor R. Lesse...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Service Oriented Architectures (SOAs) have recently emerged as a new promising paradigm for supporting distributed computing. Web services, as well as integration-packages relying ...