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NETGAMES
2004
ACM
14 years 29 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WEBDB
2010
Springer
178views Database» more  WEBDB 2010»
14 years 18 days ago
Using Latent-Structure to Detect Objects on the Web
An important requirement for emerging applications which aim to locate and integrate content distributed over the Web is to identify pages that are relevant for a given domain or ...
Luciano Barbosa, Juliana Freire
BMCBI
2010
163views more  BMCBI 2010»
13 years 7 months ago
DraGnET: Software for storing, managing and analyzing annotated draft genome sequence data
Background: New "next generation" DNA sequencing technologies offer individual researchers the ability to rapidly generate large amounts of genome sequence data at drama...
Stacy Duncan, Ruchita Sirkanungo, Leslie Miller, G...
HT
2004
ACM
14 years 29 days ago
Hypertext versioning for embedded link models
In this paper, we describe Chrysant, a hypertext version control system for embedded link models. Chrysant provides generalpurpose versioning capability to hypertext systems with ...
Kai Pan, E. James Whitehead Jr., Guozheng Ge
EUROSYS
2008
ACM
14 years 4 months ago
DepSpace: a byzantine fault-tolerant coordination service
The tuple space coordination model is one of the most interesting coordination models for open distributed systems due to its space and time decoupling and its synchronization pow...
Alysson Neves Bessani, Eduardo Adílio Pelin...