We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
We propose a new technique for fusing multiple cues to robustly segment an object from its background in video sequences that suffer from abrupt changes of both illumination and po...
Francesc Moreno-Noguer, Alberto Sanfeliu, Dimitris...
The major gain in video coding applications compared to single image coding is the use of temporal prediction, which exploits the correlation between adjacent frames. However, in ...
Eugen Wige, Peter Amon, Andreas Hutter, Andr&eacut...
Given a single image of an arbitrary road, that may not be well-paved, or have clearly delineated edges, or some a priori known color or texture distribution, is it possible for a ...