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HCI
2009
13 years 6 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
WETICE
2000
IEEE
14 years 1 months ago
Towards an Evaluation Methodology for the Development of Research-Oriented Virtual Communities
A virtual community is a group of people whose shared needs and/or interests are largely communicated within, and mediated by Webenabled interactions, e.g., within a Website. Whil...
Janet Ho, Monica M. C. Schraefel, Mark H. Chignell
CHI
2007
ACM
14 years 9 months ago
Dealing with key challenges in international usability and user research
In this SIG, we will present scenarios that exemplify many of the key challenges of doing user research and usability evaluation internationally. We will use these to stimulate di...
David A. Siegel, Susan M. Dray, Rolf Molich
NORDICHI
2006
ACM
14 years 2 months ago
The expanding focus of HCI: case culture
The focus of the research in human-computer interaction (HCI) continues to expand. One example of this is the growing interest in national and ethnic culture as a research topic. ...
Minna Kamppuri, Roman Bednarik, Markku Tukiainen
CHI
2006
ACM
14 years 9 months ago
"Sketching" nurturing creativity: commonalities in art, design, engineering and research
icians or philosophers use abstract symbols to derive formulas or form proofs. Indeed, these sketches are structural geometric proofs, consistent with Plato's supposition that...
Kumiyo Nakakoji, Atau Tanaka, Daniel Fallman